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招募 | 第三季小学期“PLAYSHOP/玩吧”国际联合设计教学课程导师招募学员招募

作者:创新设计学院   编辑:赵雨岑   来源:创新设计学院    阅读: 发表时间:2021-03-31

作者:创新设计学院   编辑:赵雨岑   发表时间:2021-03-31

 

 

 

 

2021年,中国美术学院创新设计学院第三季“Playshop/玩吧”国际联合设计教学课程(原名YOUNG to young 国际联合教学工作坊)即将全面启动。Playshop是中国美术学院创新设计学院设置在第三学期的国际化课程项目(又称小学期),至今已成功举办两届,是中国美术学院首次尝试区别于传统教学单元的,跨专业融合的全球联合教学实验。2021年6月15日-7月15日(拟),中国美术学院创新设计学院将再次发起新一年的“Playshop/玩吧”。课程将首次扩展到三个年级,1200余名学生将同时参与到这场融合教学实验、现场展览和创艺秀场当中。

我们将公开招募45名国际导师与45名国内导师配对,参与45个班级的联合授课。在此向全球优秀的青年设计师、艺术家、科学家和创新者发出真挚邀请,热切期盼您加入这场活力激荡的教学行动中。 

The third session of the Playshop International Collaborative Design Curriculum(originally "YOUNG to young International Collaborative Curriculum")will be fully launched in 2021 at the School of Design and Innovation (SDI), China Academy of Art (CAA). Playshop is an international curriculum project of the third semester in SDI, which has last 2 years and also the first global joint teaching experiment in CAA, that attempts to reorganize students in different classes, which is different from our traditional teaching model. This year we will expand the Playshop to three grades for the first time, and nearly 1,200 students will participate in an integrated teaching experiment, on-site exhibition, and design action. Playshop in this year will establish a set of contributing teaching methods, and organize this year's Playshop with three topics  against the three levels of the GAME. They are: “幻觉” Illusion; “猜想"  Conjecture; “宣言” Manifesto. Collaborative tutors will organize a set of teaching method together. We will openly recruit 45 international tutors to match 45 domestic tutors, to participate in the collaborative curriculum of 45 classes with different forms.

Therefore, we send a sincere invitation to all outstanding young designers, artists, scientists, and innovators worldwide, and we look forward to your participation in this energetic teaching action.

 

“Playshop”所采⽤的游戏本能教学模式指向的是“审美”和“感受⼒”的启蒙,让“共同经历、共同涉险、共同游戏”成为教学情境,由“艺术”、“⽣活”、“教学” 所构成“审美”⾯相,这促使“Play式游戏"的教学开展即是艺术事务⼜是教育事务。“游戏” 过程中的艺术⾃治即⽣活⾃治,⾃我教育即⾃我解放。让审美游戏在这三种时间性中⽣效,形成新的感知机制,这种新感知机制凝结为⼀种新的精神⽓质,成为新的集体时空和共同世界的塑造⽅式。

我们将教学定义为“Playshop”是对“Workshop”的⼀种叛离,从“⼯作坊”到“玩吧”,我们重新思考Workshop式的“⻋间”、“作坊”教学场景是如何伴随着包豪斯的设计理念输出成为当代设计教学中的固定画⾯。“Workshop”创造了⼀种对“⼯匠”和“艺术家”的身份化预设 ,是模拟真实⽣产状态和⾯对现实⽣产条件的教学场景 。⽽“Playshop”则意图开启另⼀种教学格局,⼀种将所有的教与学,都能潜伏于“玩”中, 在“玩”中完成⾃我组织与⾃我表达,同时以“玩”为⽬的,完成共同经历和共同再⽣。 

Playshop applies the teaching method of "game instinct" points to the enlightenment of aesthetics and sensibility, making the teaching experience one of common experience, common risk, and common game. Art, life and teaching constitutes an aesthetic aspect, which “Play” promotes the development of “Game” as both an artistic and educational affair. The artistic autonomy developed in the process of game is a life autonomy, and self-education is a self-liberation. Let the aesthetic game take effect in these three temporalities and form a new perception mechanism, which will condense into a new spiritual temperament and become a way to shape new collective time and space and common world. 

We define the teaching of “Playshop” as a betrayal of workshop. From workshop to “Playshop”, we rethink how the workshop-style of a factory and studio style of teaching scenes are accompanied by the output of Bauhaus' design concepts, therefor it has become a fixed scene in the contemporary design teaching process. Workshop creates an identity preset for craftsman and artist, which is the teaching scene that simulates the real production state and faces the realistic production conditions. The “Playshop” is intended to open another teaching pattern, one that hides all teaching and learning in play, completes self-organization and self-expression in play, and at the same time aims at playing to achieve the shared experience and common regeneration.

本季的“Playshop”课程,我们将以

Playshop in this year will apply

“幻觉 / Illusion”

“猜想 / Conjecture”

“宣言 / Manifesto”

分别作为一、二、三年级的主题,联合导师组共同建立起一套富有贡献的教学方法。以游戏的三个层次对标三个主题来组织和策划今年的⼩学期,分别是:

“玩” Play   |   “局” One Game   |   “场” A Game

以这三个概念与教学中的相关项建⽴结构上的对应。

As themes of three grades. We aim to establish the structural correspondence between three concepts and related concepts in teaching. Also establish a set of contributing teaching methods with collaborating tutor groups. The core conception of the course is to establish a structure of 3 levels in teaching methods based on three levels of game: “Play”, “One Game”, “A Game”. 

 

(*☻-☻*)

一年级 | The First Grade

 

幻觉 Illusion 

“知幻即离,离幻即觉”,“幻”是虚实、真假之间的动态转化和无穷变化,通过illusion获得illumination,幻里求觉。

“玩”表明了人在挣脱惯性思考之后,将自己抛掷在一个真空的意义中,来重生一个自己。“玩”的动力学构成我们感知生活意义和审美自由的隐秘核心。

“Realizing illusions, waking up  from dreams, where perceptions emerges.” “Illusion” wanders among the reality and void, true and false, transcendental movements appear in the process of detour and back. Learning illumination and perception through illusion.

"Play" shows that people throw themselves in a space with a vacuum of meaning, to regenerate themselves after breaking free from inertial thinking. The dynamics of "Play" constitute the secret core of our perception of the meaning of life and free aesthetics.

(◐‿◑)

二年级 | The Second Grade

 

猜想 Conjecture 

 

“没有大胆的猜想,便不可能有伟大的发现和发明”(牛顿)。将科学作为“第三种观点”加入对真实和虚拟世界的猜测,致力于求证、描述、表现、检验猜想的真实性,获取设计的创造力(卡尔波普尔)。

“做局”、“破局”游戏中的“局”性,更倾向为一种媒介化的游戏,基于规则的模拟,这种模拟具“半真实”的特征,是一种建立在虚拟环境之上的真实规则。

There isn’t great discovery or invention without adventurous conjecture(Issac Newton). Applying science as “the third view” to our hypothesis about the real and virtual world. Committing to verification, describing, expression, examining authenticity of the hypothesis, to acquire design creativity. (Karl Popper)  

The nature of "One Game" tends to be a media game in the game of making a game and breaking a game. It is a rule-based simulation. This simulation has the characteristics of half-real and a real rule based on a virtual environment.

(*¯︶¯*)

三年级 | The Third Grade

 

宣言 Manifesto 

“宣言”是一个行动展开的纲领,是一句明辨彼此的暗号,是一场饱含情感的广而告之,是一场游戏开启的约定。

一场游戏,一场梦,游戏到底是在“唤醒”一种集体意识,还是在“灌输”一种“人”的总体性观念?网络化、全球化的现实状况下,“游戏集体”可能才是那其中的异己,是一些思考、批判、创造得以发生的成因。

“Manifesto” is the guiding principle of a movement, it’s a secret signal to clarify inside and outside, it’s a warm declaration, it’s an agreement to start a game. 

A game, a dream, is the game "awakening" a collective consciousness or "instilling" a general concept of "person"? In the reality of networking and globalization, the "game collective" may be the alien among them, which is the cause of some thinking, criticism and creation.

 

◐ 招募 1 

International Tutors Recruitment 

45 in Globewide

 

2021, once again, with the form of an open call to promote the world’s outstanding young designers, artists, scientists, and innovators, send out sincere invitations, eagerly looking forward to your participation in this energetic teaching action. We accept any form of teaching syllabus and programs. Through the analysis and consideration of various proposals, together with us in tutor groups to stimulate teaching thinking and speculation. We hope that this joint teaching action can combine and enrich your long-term research directions and realms of interest. We also hope you can bring us the latest teaching methods and the most pioneering information or experiment.

If you are interested in participating in PLAYSHOP 2021, please reply to the email address youngtoyoung@caa.edu.cn with the title “2021PLAYSHOP + (Your Name)” before April 15th, 2021,with additional materials as below.

 

1. Please attach your short bio in max. 500 words (Required).

2. Your portfolio with 5 representative works with hi-res images above 2MB (Required).

3. Your personal website (Optional). 

4. A brief teaching proposal, according to the theme instruction and guidance of Playshop 2021 (Required). 

5. The completed Tutor Application Form, please find the attached PDF (Required).

6. Any teaching experiences or other courses you were engaged in previously (Optional). 

All the supporting materials we listed here will help our academic committee reviewing your application in priority.(Approx. 20 days)

◐ 招募 2 

国 内 高 校 导 师 招 募  全国 15 

2021年,我们首次向国内各大高校优秀青年教师发出真挚邀请,热切期盼艺术、设计、科技相关专业的优秀青年教师及博士生加入我们的教研授课团队,参与2021年小学期二年级【猜想】课程版块的教学工作。您将与外教一对一组合完成联合教学,我们愿将更多具有能量和视野的青年教师拉入到这场教学研发行动中来,愿大家在PLAYSHOP里自发集结为创作共同体,将教学现场打造成为激荡想象的“创作营”、“实验场”、“狂欢节”和“反应堆”。

要求:35岁以下

具备海外求学背景的国内外高校授课经历的青年教师

(特别优秀人才可适当放宽条件)

 

如您有兴趣加入国际联合设计教学课程

欢迎点击下方链接

登记报名信息并递交相关资料

我们将从中择优选取15名

(我们将承担教学期间交通住宿事宜及相应课酬)

 

针对授课阶段:二年级【猜想】

若登记表二维码无法跳转,请在网页端打开:

https://yisiliu.typeform.com/to/PYp0gBaT

 

◐ 招募 3 

国 内 高 校 学 员 招 募  全国 45 

今年我们首次开放学习体验席位,热烈欢迎外校学生报名,参与和体验小学期二年级【猜想】课程版块,为期四周的双语核心课程。我们开放45个名额,面向全国范围,全日制在校大学生开放申请。凭导师推荐信、学院介绍信和个人作品集,可报名参加我们为期一个月PLAYSHOP的课程。(我们将通过作品集择优录取,并承担学习期间住宿事宜,餐食需自理)

欢迎点击下方链接

登记报名信息,并将递交相关资料递交至邮箱:youngtoyoung@caa.edu.cn 

若登记表二维码无法跳转,请在网页端打开: 

https://yisiliu.typeform.com/to/kbOmTqcN

 

往期回顾

2020闭幕式回顾小视频

https://www.bilibili.com/video/BV1tf4y1x7Fq/

 

PLAYSHOP 

官网

https://sdi.caa.edu.cn/youngtoyoung

 

 

 

2020 课程主海报

第二季国际联合设计教学课程以“Illusion幻觉”为题,集体发明与思考当代科技与艺术语境下的新感知体系。“幻觉”作为艺术语言对可见世界的指称方式,即通显,又神秘,迄今仍奥妙深藏,在视觉变异的历史中,我们习得了视错觉(Optical Illusion)、歪像 (Anamorphosis)、虚幻图景(Phantom Image)、刺激模式(Stimulus Pattern )、仿真镜像(Mirror Images),这一切使我们置身“同一性幻觉”之中,在被模拟物包围,被幻影支配的视觉控制之下,用最彰显的“虚假”,制造出了“超真实”(Hyper-Reality)的感知。更有物理学家提出了一个大“脑洞”观点:宇宙可能只是一个巨大的幻影,宇宙万物都不是真实存在的,宇宙中的事物完全只是被投影的幻象!“幻觉”让我们在知觉理论与错觉实验之间启动了可能性,使科技与艺术有机会在此碰撞与协力,共同“创造与发明”、“制作与匹配”(Making and Matching),探索世界中的惊奇与奥秘。

We launched the theme of “Illusion” for the second session of YOUNG to young(Playshop) International Collaborative Design Curriculum, in order to think and practice a new transcendental system in the context of contemporary technology and art. "Illusion" was once defined as the basic way of the existence of art (Suzanne Langer), and a denotational method in which the language of art refers to the visible world is both obvious and mysterious. We have learned Optical Illusions, Anamorphosis, Phantom Images, Stimulus Patterns, and Mirror Images, etc. All of these placed us in the “Identity Illusion”. Under the control of a vision surrounded by Simulacra and dominated by phantoms, a perception of Hyper-Reality was created with the most manifest "Falsity". Additionally, there was a physicist proposed a more "Whimsicality" view: the universe may just be a huge illusion and everything in the universe is not a solid existing, but simply a projected image! "Illusion" allows us to open up possibilities between the theory of perception and the experiment of illusion, where technology and art collide and work together to "Create and Invent", "Make and Match", exploring the wonders and mysteries of the world.

2020小学期手册

 

2020 导师组图谱

 

 

 

 

2019 主海报

第一届国际联合设计教学课程于2019年6月3日至6月30日期间成功举办,课程的主题为“PLAYSHOP”——“玩吧”,在课程中特指“发明趣味的作坊”,意为创造一系列以可玩性为基础,以互动或视觉体验作为⽅法的想象力训练。“玩吧”提供给创意工作者们一个可以抱着好玩,有趣,欢乐,激情的心态,体验趣味化设计方式的实验室,去发明全新形式的互动体验和视觉感知。

The first session of Playshop took place successfully between June.3 2019 - June.30, 2019. We applied "Playshop" as the theme of the first session of YOUNG to young(Now we focus on “Playshop”). "Playshop" is a variant "Workshop", translated as "玩吧" (Come to Play) in Chinese, it refers to "Inventing interesting workshops" in the context of the course, or creating imaginary practices based on a series of paths that playable, interactive or rich in visual experiences. "Playshop" offers an altitude of happiness, pleasures and passion, to create a new form of interactive experiences also visual perceptions. We intend to hide all teaching and learning in "Playing", but at the same time, our purpose is to "Play".

2019导师组图谱

 

 

 

——————————————

 

主办 / 承办单位:

中国美术学院创新设计学院

 

总顾问

高世名  韩绪

总策划: 

吴小华

学术委员会 :

韩绪 吴小华 段卫斌 俞佳迪 陈华沙 姜珺 李轶军

策划团队:

刘益红  胡晓琛  张婷  冯宇纯

 

教学支持:

社会与策略研究所

媒介与交互研究所

产业与图景研究所

技术与造物研究所

智能与系统研究所

行政事务:

创新设计学院综合办公室

 

学生视觉设计小组:

金煜皓 吴晨羽 张泽豪 吕洁雅 李如歌 万胜

 

——————————————

往期公众号链接:

 

Playshop 2019【青艺周|YOUNG to young国际联合设计教育工作坊】🔗

 

Playshop 2020『创·教学』创新设计学院YOUNG to young国际设计教学工作坊课程展示——大合集 🔗

 

 

 


 编辑  |刘益红 胡晓琛 张婷 冯宇纯

 图文整理  |黄筱柔

 校对  |金赛英

 审核  |创新设计学院